Turret range and damage buffed heavily. All turrets have a range of >15
Mines will do more damage
Champion upgrade costs raised by a lot
Warppad cost decreased a lot
Claim cost is 100, invade cost is 50
Champion max upgrade level buffed a lot, champion sword can have sharp 20, and Thor can deal 20 damage, so the champion can probably face a player head on.
Champion health max reduced to 1224
Champion Determination upgrade enabled, max is 1500
Extractor now costs 700rp, extractor yields lesser, at 100 RP/day (Meaning 7 days to replenish cost of extractor)
Bombshards upgrade enabled by default
Beginner shield is extended to 5 days
Objectives
Changes were made to make RP gain slower, and upgrading a kingdom to max take longer
Beginner shield extended to stimulate growth at early stages
Changes were made to Rp exchange in an attempt to reduce dependency on tree farms, and more on ores
Extractor less OP, so as to have a legit waiting time before it begins giving profits
Claim costs raised and invade costs became lower than claim costs to stimulate invading, and also less excessive land use
Turret cost increase and buffs are made to try and reduce turret spam, and make turrets more of Area control units
Determination and champion hp nerf was introduced, as Champion invasions just took unnecessarily long with an undisputable outcome. Maxed Champion was also buffed to make it a match for a max player's equipment